Unique config’s per sector/region are also planned. You can even push config changes live ingame, so a server could for example engage a config that is meant for a certain minigame. That means, each server can have its own balance and set of rules if they wish to. the blockBehaviorConfig is individual per server, and automatically downloaded to the clients. It turned out to be the right decision, as while I would have been able to push the update out further, balancing would probably in the end be taking at least twice as long as implementing the fully modability. The weapon system has been done for a month now, but since I want full moddability and a better way to balance the game, every single value has been externalized into an easily moddable config (/data/blockBehaviorConfig.xml). We will be always looking for feedback and configs from servers to improve the vanilla version. These changes are based on calculating the strength of a system through group sizes and a linear growth of damage done or prevented.īut, if you don't like the current balance, don't worry, you can change it to what you like! (This will apply to many other game settings, using configs to make custom servers and modding far easier.)Īlso, our vanilla balance is currently in testing, and is not final yet. The most anticipated one is probably the new weapon system: Weapon Systemīased on the ideas and concepts of Calbiri and his discussion partners, this new system will change how ship weapons are designed in StarMade, and how the game is balanced.įirst up: We have changed a lot of systems to improve balance. A whole bunch of game changes to features and optimizations have been made.
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